Reggie level editor vs mario maker
- #Reggie level editor vs mario maker ps3
- #Reggie level editor vs mario maker series
- #Reggie level editor vs mario maker free
#Reggie level editor vs mario maker ps3
This not only makes one Sony ‘killer app’ completely meaningless for Vita and PS3 sales, but also means more people will buy New Super Mario Bros 2 and New Super Mario Bros Mii, since far more people want to design their own Mario levels than levels for a game/universe nobody cares about. It’s also a good idea for Nintendo since it gives them a quick, easy way to immediately make Little Big Planet or whatever it’s called completely obsolete. And I think this is a good way to use the touch screen and stylus for New Super Mario Bros 2, or the Wii U’s special controller for New Super Mario Bros Mii.
![reggie level editor vs mario maker reggie level editor vs mario maker](https://i.imgur.com/g0Ob1Ch.png)
I think that’s actually how the track designer worked in Diddy Kong Racing DS, although with only one texture/tile for the entire track. Can you imagine how useful and neat in general it’d be if you could draw a fancy shape on the top screen and the game automatically draw the correct foreground tiles to match? So this:Ĭould be automatically transformed into this:
![reggie level editor vs mario maker reggie level editor vs mario maker](https://t2.kn3.net/taringa/3/6/4/4/4/6/lalosuperman626/439.jpg)
Such a level editor would be a perfect use for the 3DS touch screen, with the level objects being dragged to or even drawn straight onto the display. Not to mention, what other advantage have these games and consoles got? Given that editors in Mario vs Donkey Kong and Smash Bros Brawl have also generally been successful, as has WarioWare DIY, I think adding such an editor to either New Super Mario Bros 2 or New Super Mario Bros for the Wii U would really extend the game’s replay value. Useful for a level editor, especially as you can generally figure out what’s doable before actually testing it. Similarly, the fact the tiles are generally simple means you can tell what parts are solid and which aren’t. That’s the advantage of using a simple graphics style, it means a level editor for the game would be immediately useable and require no long hours of assembling random tiles just to get a decent looking level.
![reggie level editor vs mario maker reggie level editor vs mario maker](https://gamefabrique.com/screenshots2/snes/super-mario-all-stars-22.big.jpg)
![reggie level editor vs mario maker reggie level editor vs mario maker](https://i.ytimg.com/vi/Yj1Td-GO-70/mqdefault.jpg)
Something like that would be extremely simple to make (since the tiles in NSMB are always either 16 x 16 or 24 x 24 pixels) and would also be extremely simple to use for Mario fans in general. Something like this is much, much easier to use for fans of the game, right? I think a New Super Mario Bros 2 or Mii editor would work much the same way, and might even look a bit like the mock up below (made with real tiles):
#Reggie level editor vs mario maker free
Many people have tried making a Donkey Kong Country one for instance, and this was the result:ĭo you honestly see yourself with the patience and free time needed to assemble a pseudo 3D looking level from a few thousand hard to differentiate tiles? This is the big problem with games like Rayman and Rayman Origins, Earthworm Jim and various other games with extremely fancy and overly detailed graphics, and also why pretty much nobody’s ever designed their own levels for them.īut for New Super Mario Bros 2 and Mii, Nintendo could make an easy to use drag and drop editor for levels in a similar style to the ones in the Mario vs Donkey Kong series, or Brawl’s Stage Builder:
#Reggie level editor vs mario maker series
But could the simplistic style of the NSMB series mean a level editor would be a really effective idea to implement, as well as an easy one to include?įor one thing, a good level editor is really only practical to make/use when the game’s graphics can easily be assembled by fans. Through the years, many a gamer has wished for a level editor in Mario, while simultaneously complaining about how basic the New Super Mario Bros series looks in comparison to the likes of Super Mario Galaxy.